Re: Prototype Modeler issues on line


pullmanboss <tcmadden@...>
 

How about personal computers, powerful applications like
Photoshop, laser printers, scanners, etc.? Today we take for granted
an ability to digitally capture and manipulate information which was
literally unthinkable 25 or 30 years ago. Among other things, this
means much easier sharing of prototype information (and the consequent
awareness by more and more modelers of exactly what that prototype DID
look like), and many indirect results such as making your own decals.
Engineering plastics, super glues, epoxies, silicone rubber, urethane resin, soldering tweezers, micromotors, smaller sizes of rail.....

Tom Madden

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