Re: Naperville
Jack
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3-D parts are useless for freight car models -- at least for bodies -- the material lacks hardness and strength. It has to be sandable, drillable, and cut-able. Tom has the right idea -- make MASTERS in 3-D, modify them as needed (e.g. adding rivet details), and then make rubber molds from those. The final models are cast in urethane resin. Tom had photos of a forthcoming technology that promises to do away with the hated "scan lines" -- creating completely smooth parts. The machines at Shapeways and elsewhere cost $100,000 and up. Also, Shapeways contracts most of their work out -- to over 13,000 different shops. Most importantly, Shapeways and other shops DO NOT allow you to specify how your model will be oriented inside the machines. Your parts are batched with many other parts. This means you have little control over the direction of scan lines, for example. You can sprue things together to save money for small parts, but to make an entire freight car (set of masters) sprues will not help you compared to printing the entire car in 3-D for example. But in Tom's case he was making a tank car with complex requirements, so he printed parts masters individually. Tim O'
Why create a rubber mold when you can draw that part in 3D and make a sprue
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