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likeability bias in model freight car selection
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Initially I used the random number generator in Excel and assigned a unique number to each car.?? Using the built-in parameters and playing with the numbers, I was eventually able to make it work.? Since then I have ?moved to Ship It.
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Rich Orr -----Original Message-----
From: destron@... To: STMFC@... Sent: Wed, Jun 3, 2009 7:41 pm Subject: Re: [STMFC] Re: likeability bias in model freight car selection Where might one find such a randomness generator? Frank Valoczy Vancouver, BC SUVCWORR@... wrote:
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Gatwood, Elden J SAD
Jim;
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To follow up, on "Simple, grubby, common, random, no apparent purpose, bad boys..... ", probably a pretty good description, but not 100% grubby, in fact. If you look through color yard shots, and the body of Paul Winters photos, you see certain themes: 1) randomness and sometime groupings; common and then some rare ones; 2) lots of rust, some good, fading, but obviously weathering; a few in new paint, or newly-rebuilt; 3) whatever is there is strongly representative of where and when. 30th Street on the Mon had mostly PRR gons, and then gons in general, Shire Oaks mostly PRR hoppers, lots of P&LE because of Monongahela Rwy interchanging, 28th Street (Strip) - produce reefers, etc. 4) Many different variations of "Freight Car Color", but class dependent B&O was the same! Dull but still bright Red fading to pink early classes (M-26 & M-27 classes), to browner C&O-influenced recent rebuilds, really rusty to pretty new black hoppers, nice grey to filthy grey covered hoppers, horrendous (particuclarly O-27 classes) to brand-new gons. Frankly, the most difficult part of this, I think, is the weathering. You can't just spray on a coat of Grimy Black and call it "steam-era"-suitable weathering. EVERY car had a different life, and it showed! This is now, by far, the most time-consuming, and thought-provoking segment of my hobby. Elden Gatwood -----Original Message-----
From: STMFC@... [mailto:STMFC@...] On Behalf Of jim_mischke Sent: Wednesday, June 03, 2009 3:16 PM To: STMFC@... Subject: [STMFC] Re: likeability bias in model freight car selection Maybe its a growing orderliness I see in my HO scale fleet that is uncomfortable. Like a home flower garden. Each car has a purpose. And I like every single car. There is an underlying orderliness to real railroading too, it's just that I rarely glimpse all the themes in a real railroad yard. I am never privy to the waybills and wheel reports in real time. If I do see wheel reports, it is some deep research from a surviving wheel report in a 1950's era where I hadn;t been born yet. I was not there. So my experience with real railroad yards (grubby, seemingly random, some very ugly cars, full of surprises) is different than my own model rairoad yard (much cleaner, purposeful, fabulous cars everywhere, no surprises). Maybe I should swamp my railroad theme with PRR cars. Simple, grubby, common, random, no apparent purpose, bad boys..... :) --- In STMFC@... <mailto:STMFC%40yahoogroups.com> , "sparachuk" <sparachuk@...> wrote: Mischke <jmischke@> wrote: James: I am in accord with what you are doing. It's too bad you feelthere's something wrong with it, though. I like the idea of walking around my HO scale yard going "Oh, look! A B&O wagontop!" "Wow! An X-23!" "A CPR mini-box!" I can't see them anymore in real life so I can at least see them at home. Of course if you want to get some cars you hate I suppose that's up to you. But you'd probably love them, too.
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Scott Pitzer
--- In STMFC@..., "Gatwood, Elden J SAD " <elden.j.gatwood@...> wrote:
B&O was the same! Dull but still bright Red fading to pink early classes---------------------------------------------------- I think Elden momentarily forgot the 1960 cut-off date of this list when referring to C&O influence on B&O's car fleet. That started (just) a few years later. Scott Pitzer |
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rashputin1 <rashputin@...>
--- In STMFC@..., "rwitt_2000" <rwitt_2000@...> wrote:
that is VERY true as PRR interchanged with my modeled MP mainly in St LouisTexas. toI agree with Jerry although I would add that its the customers that Jerry's assumption that interchange is more likely with "distant"the Milwaukee Road. The MILW took the hoppers, spotted them at theunloading facility in the coal storage yard for the heating plant. They werewithin an area of one square city block. I started out planning to use the mix Bruce Chubb recommended in hisbook, "How to Operate your model railroad", then modifying it to reflect large shippers and industries in the area I'm modeling. I have managed to stick pretty close to it now that I've been buying the cars I need. It's an interesting article but the basic premise is straightforward. Based on talking yardmasters,Jim Hediger found that the consensus was the following: Home Road 50% Primary Connections 25% Secondary Connections 15% Others roads and private owners 10% Box Cars 43% Flat Cars 4% Stock Cars 3% Gondola 12% Hopper 32% Covered Hopper 2% Tank 1% Refrigerator 3% (the above car types are the result of averaging the six railroads usedas examples in the article) I got the majority of my fleet (about 2/3 of the cars I planned for) based on the above ratios, then got the balance based on the large shippers and receivers I plan along with the major connections involved in serving them. I have a "thing" for short Covered Hoppers so it was sometimes tough to stick to the plan, but I just remembered that I had the other third of the fleet to plan another way and was able to stick with it. Once I started adding hoppers, I ended up with closer to 50% of my roster based on the above and 50% based on the large industries I serve. I weather by taking one car of the appropriate type for each of the online and modeled industries on my layout, then weathering that car as I think it would be if that were the only shipper/recipient the car ever serviced. I repeat that with a second and sometimes a third car for that industry, each with a different roadname. From that pair or trio per industry, I go to groups of three or five cars of a type and weather each group based on one ofsix route profiles I made up that vary in degrees of "grubby". That leaves the cars that always pass through such as coal drags and reefer expresses, etc. I weather those blocks of cars based on what their real world route would have been, then looking over the route to determine what level of grubby seems appropriate. Things from the Southwest have a whole different set of weathering colors and degree of weathering than do cars from industrial areas in the East or Midwest, for example. This ended up with a lot of cars with the same road name but very different weathering and blocks of cars that look like they all went through the same type ofweathering. My reefers are something of an exception since I figure they're washed or repainted a good bit more often than other cars. I based that on what I recall as a child when there was never a problem telling if a white reefer was white, grey, or some off white color which means they were washed or painted often. The same is true of PFE cars I have although they're usually in blocks of the same degree of weathering, some blocks very clean, some mildly grubby. (I finally got a couple of books on reefers, and the approach I was using seems fine based on what the real world reefer companies were doing back then.) One thing, though, I found that weathering all the trucks at least moderately, no matter what degree of weathering the car has, seemed to make everything look better when a train rolls past or when the cars are among many others in a yard. Setting large groups of cars out in a temporary yard (rows of straight track on a 4x6) the mix looks pretty realistic to me. I know the times are a lot different, but the local Southern yard has pretty much the same look inspite of there being much different car types. I think using some basic formula is the best way to start, but not really the way to build your entire fleet. You may want to do 50% of your cars to a formula rather than two-thirds if you have some special types of cars you really like, but you'd still have a large percentage of your fleet looking like what was found to be areasonable mix based on interviewing folks in the real world. Regards, Robert Hume |
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